Urbanism experiment


Density attractor


Height constraints for views to attractor (e.g. coastline)


Geometry defined by warped grid to incorporate infrastructure

Zaha eatyourheart out

Primary transport routes added to differentiate between major and minor roads

A quick experiment I did this morning drawing obvious inspiration from ZHA’s Urban design schemes. The aim was to investigate how the theory of ‘urban fields’ can be put into practice for town and city planning and to explore the benefits and pitfalls of utilising this methodology.
The premise of this approach is that the city is a dynamic, fluid system as opposed to a collection of static objects.

In order to achieve this, urban systems must be distilled down to their relational principles, and their effects on each other quantified in order to be input as generative rules.

The entire geometry in this experiment was created using a single mesh plane. The plane was subdivided into a grid, this grid was then manipulated based on a density attractor to indicate the ‘population centre.’ The building heights were defined based on the relationship between density and an imaginary geographical feature. Smaller plots on the grid were made taller to maximise land use, weighted against the requirement for a view towards the attractor.
This field interaction is a good simulation of how a commercial field (the requirement to maximise land use) might interact with an architectural/civil field (providing views to as many plots as possible.)
Finally two primary roads were added to further constrain the development.

A pretty quick experiment with lots of issues, but food for thought regarding my thesis project which will incorporate a master planning exercise for an abandoned city.

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